![]() When you have spellcasting you automatically get a class that's significantly stronger than most martial classes can hope to be. My reasoning is as follows: Spells are at least the equal, if not superior to, class abilities. With "strongest" meaning the best able things like boss fights with no aid beyond their class abilities and items they're expected to have, assuming they're of an average level (like 7-13). If we're talking 'standard' builds of pure classed characters I'd say the following, in terms of strongest to weakest. An average build played by a highly skilled player is going to perform better than a highly specialized powerbuild played by an average player. However it's important to note that in a PvP situation all classes have a chance, especially dependent on luck, build and skill. Cleric is definitely at the top followed by wizard/sorcerer. If you're low level and fighting a wide range of enemies then maybe ranger isn't the way to go.Ī general power ranking is vaguely possible. It really depends on what you're doing, though, and what you want to do. But if you're dealing with late game/epic levels it has a ton of potential, especially when you throw in weapon master and fighter levels. But unfortunately outside of a few niche uses it's not terribly useful in the early levels. Ranger has a LOT of potential, people sell it far too short. Rangers kick ass if you know what you're doing and rogues are extremely handy and most the enemies youre fighting are not immune to their sneak attack as most enemies are mobs and not bosses Anyway, the base classes, in terms of descending power (for PVE): ![]() Originally posted by wendigo211:It's largely a game of multiclassing, so ranking the base classes doesn't have a huge effect. Most of the fun comes from experimentation though, so go nuts creating the mad mix of your wild imagination. The best use of most base classes (unless you know exactly what you're doing) is to get into prestige classes, like a level or Sorcerer or Bard for Dragon Disciple, or taking one level of Shadowdancer purely for Hide in Plain Sight. Ranger in TT was best used as an entryway into the prestige class of Horizon Walker, which is understandably missing from NWN (would be a massive PitA to code). Speaking of which, Ranger (like every base class) is completely viable late game, if a bit underwhelming. Ranger, Monk, and Bard are the flex classes that step between the above, but are completely viable in their own right with unique abilities for Monk/Bard and the utility of a combo Fighter/Rogue/Druid that the Ranger is. Want to commit Deicide? Play a Wizard/Sorcerer and toss Meteor Swarms at their face until your opponents stop getting up.Ĭonsidering being untouchable and sneaking up to everything, backstab four times and tumble away to hide again? Be a Rogue and be the bane of most living things.įeeling a little religious? Play a Cleric or Paladin to buff yourself to high heavens and make most encounters a joke, one at a time. Long answer: The playstyle you enjoy the most.ĭo you enjoy playing the Big Dumb Fighter? Then Fighter/Barbarian will be up your alley.ĭo you like the swarm tactics? Then go Druid and have an animal companion, shapechange into an animal and summon a dozen spiders into the mix. It's actually impressive that WotC can make a martial class that's so horrible. Ranger is a mix of fighter, druid and rogue and it mixes those classes in such a way that there's absolutely no synergy in the class abilities. In particular the class' attack schedule and Flurry of Blows ability in NWN is exploitable. AKA the class that needs every ability other than charisma. That said the class' defining feature is Sneak Attack and about 1/2 the bestiary is immune to it. Don't go for dexterity in NWN, as long as you make a strength rogue it plays fine. Druid isn't a bad class, but it gets hurt badly by having a horrible spell list in NWN. Fighter is better for multiclassing, but the Barb is a bit better when kept pure (there are only so many feats you can take as a Fighter). A lot of its strength is in Bard Song+Curse Song. The Bard isn't as strong as it is in NWN2 (or 3.5) but it's still pretty good and pairs well with the RDD prestige class. ![]() It's a bit more beginner friendly than the Sorcerer because of the larger spell selection. That said, like the Wizard, the class has a bit of a learning curve to it. You also don't need to focus on too many spells in NWN. Slightly stronger than wizard since they can leverage charisma more than a wizard can leverage intelligence. I don't think you'll get any argument that Clerics are insanely powerful in this game and 3.x in general. It's largely a game of multiclassing, so ranking the base classes doesn't have a huge effect.
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